--- license: other license_name: mixed-per-object-see-notice license_link: https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated/blob/main/NOTICE.md pretty_name: Objaverse-XL Rigged & Animated Subset language: - en size_categories: - 1K_{fbx,glb,gltf}.glb` | 5,305 | Objaverse-XL (GitHub); suffix is the original format | | `<32-hex>.glb` | 2,068 | Objaverse 1.0 / Sketchfab UID | ## metadata.csv One row per asset, joined to `animations.csv` on `file`. | column | meaning | |---|---| | `file` | path, e.g. `glb/00064e6f….glb` | | `object_id`, `id_family` | Objaverse id and which family it came from | | `source_format` | original format before GLB conversion; empty for Sketchfab | | `num_vertices`, `num_meshes`, `num_nodes` | geometry size | | `num_joints` | rig size | | `num_skeleton_roots`, `single_tree` | number of kinematic trees; `single_tree` is `false` when the asset needs single-tree pruning | | `num_animations`, `total_duration_sec`, `max_keyframes` | animation budget | | `animated_joints` | joints driven by **any** clip — the union across all of them, so it can exceed the per-clip figure in `animations.csv` | | `generator` | exporter string (`Sketchfab-*`, `Khronos glTF Blender I/O *`, …) | ## animations.csv One row per animation, since motion datasets are counted in sequences rather than assets: `file`, `object_id`, `clip_index`, `clip_name`, `duration_sec`, `keyframes`, `num_channels`, `animated_nodes`, `animated_joints`, `drives_skeleton`. `drives_skeleton` is the useful filter: **5,615 of 16,190 clips animate only non-joint nodes** (object-level transforms rather than a character rig). Every asset has at least one clip that does drive its skeleton. ## Usage ```python from datasets import load_dataset assets = load_dataset("Linzhan/Objaverse-XL-Rigged-Animated", "assets", split="train") clips = load_dataset("Linzhan/Objaverse-XL-Rigged-Animated", "animations", split="train") # assets needing no single-tree pruning, with a humanoid-scale rig clean = assets.filter(lambda r: r["single_tree"] == "true" and 20 <= r["num_joints"] <= 100) # clips that drive a skeleton and are not near-static usable = clips.filter(lambda r: r["drives_skeleton"] == "true" and r["duration_sec"] >= 0.5) ``` Both tables are derived from each file's glTF JSON chunk by `scripts/build_dataset.py`, so they can be regenerated or extended without re-downloading anything. ## Processing it into motion data This repository is the **raw** layer. The pipeline that turns it into canonicalized, text-paired motion clips is open at [`UniMate/data_process`](https://github.com/Friedrich-M/UniMate/tree/main/data_process): it exports each clip to NPZ, renders previews, captions them with a vision-language model, cleans the joint labels and derives the training features. The processed release built from it is [UniML3D](https://huggingface.co/datasets/Linzhan/UniML3D). ```bash bash data_process/scripts/run_download.sh objaverse bash data_process/scripts/run_export.sh objaverse ``` ## Licensing and attribution The assets in `glb/` were created by third parties and **retain their individual upstream licences**, which are heterogeneous: various Creative Commons terms for Sketchfab objects, and whatever applies to the GitHub-sourced ones. No blanket licence covers the collection and none is asserted here — publishing them is not a licence grant. Resolve the licence for a given `object_id` through the Objaverse-XL annotations before using or redistributing an asset. The derived material — `metadata.csv`, `animations.csv`, `scripts/` and this card — is offered under **ODC-BY 1.0**, matching the upstream Objaverse metadata. The renders in the companion repository are **not** covered by that grant: they depict the assets themselves, so they inherit each asset's upstream licence exactly as the GLB does. Rights holders who want an asset removed can open an issue on this repository; see [`NOTICE.md`](NOTICE.md) for the full statement and the takedown process. ## Citation This dataset is part of **UniML3D**, the training corpus introduced in [UniMate: One Unified Model to Animate Diverse Skeletons](https://arxiv.org/abs/2609.05415) (SIGGRAPH Asia 2026; [paper page](https://huggingface.co/papers/2609.05415)). If you use it, please cite the paper: ```bibtex @article{mou2026unimate, title = {UniMate: One Unified Model to Animate Diverse Skeletons}, author = {Mou, Linzhan and Lei, Jiahui and Dou, Zhiyang and Cai, Chenyue and Song, Chaoyue and Finkelstein, Adam and Rusinkiewicz, Szymon}, journal = {arXiv preprint arXiv:2609.05415}, year = {2026} } ``` Please also cite this dataset repository and Objaverse-XL as the source of the assets: ```bibtex @misc{objaverse_xl_rigged_animated, title = {Objaverse-XL Rigged and Animated Subset}, author = {Mou, Linzhan}, year = {2026}, url = {https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated}, note = {Objaverse-XL assets carrying both a skeleton and animation, with derived metadata} } @inproceedings{deitke2023objaversexl, title = {Objaverse-XL: A Universe of 10M+ 3D Objects}, author = {Deitke, Matt and Liu, Ruoshi and Wallingford, Matthew and others}, booktitle = {Advances in Neural Information Processing Systems}, pages = {35799--35813}, year = {2023} } ```