πŸ”± Audio Reborn

A professional GPU-accelerated audio transformation pipeline designed to bypass Content ID fingerprints using advanced AI synthesis.

πŸ—οΈ Project Architecture (GPU-Only)

Stage 1: Deep Audio Analysis (1_Analysis)

  • Tools: Librosa (GPU-backed via CuPy/Torch), Crepe.
  • Goal: Extract BPM, Key, Pitch, and Spectral Centroid.

Stage 2: AI Stem Separation (2_Stem_Separation)

  • Tools: Demucs v4 (HTDemucs) - CUDA Enabled.
  • Goal: Separate Vocals, Drums, Bass, and Other.

Stage 3: Multi-Layer Transformation (3_Transformation)

  • Tools: Pedalboard (VST3/GPU), Audiomentations (Torch-based).
  • Goal: Phase shifting, Micro-latency, Random EQ, Reverb.

Stage 4: AI Identity Regeneration (4_Regeneration)

  • Tools: RVC v2 (CUDA), Meta AudioCraft (MusicGen/AudioGen).
  • Goal: Complete Timbre replacement and Melody-conditioned synthesis.

Stage 5: AI Mastering & Quality Check (5_Mastering)

  • Tools: Matchering, Pyloudnorm, VISQOL.
  • Goal: Professional loudness and artifact verification.

πŸ› οΈ Infrastructure Requirements

  • OS: Windows (PowerShell)
  • GPU: NVIDIA (CUDA Toolkit 11.8/12.1)
  • Python: 3.10+ (Inside venv)
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