Game Intention
Current data layout
| Directory | Contents |
|---|---|
intents/ |
Supplied per-source intent annotations, including CS/Valorant normalization |
transcripts/ |
ASR, alignment, VAD and anonymous commentary-speaker outputs |
data_pair/<game>/ |
Paired episode assets and the integrated Naraka backfill |
derived_video/fps30/ |
Dense 30fps input clips and their verified media index |
manifests/ |
Dataset/split and source lists; read their documented scope before mixing |
metadata/provenance/ |
Source identities, alignment evidence and ingestion provenance |
review_inputs/ |
Frozen quality-review inputs, retained for reproducibility |
Directory names describe purpose rather than collection date. Pin an HF commit for reproducibility. Earlier layouts, backups and retired inputs remain available through repository history; no history was rewritten by the layout cleanup.
The supplied annotations are not silently flattened, relabeled or translated. ASR, action and reasoning fields are annotation provenance, not mandatory model inputs. Dense stored video and model-side frame sampling are separate choices.
The obsolete ProAct 2fps preparation copies have been retired. Their dense native
sources are preserved on the processing server and source URLs/provenance remain
in metadata/provenance/proact/. Paired 30fps clips are retained here. Legacy
frozen reference assets are not substitutes for the dense-input index.
Integrity
Root index.jsonl paths are repository-root relative. LFS assets carry sha256;
ordinary Git files carry git_blob_id (SHA1 of blob <bytes>\0<contents>).
All entries record exact byte sizes. verify_index.py supports both algorithms.
Root COMPLETE.json records the SHA256 of the index itself; neither the index
nor COMPLETE is included in that index, avoiding circular checksums.
The dense-video index continues to provide SHA256 for every video clip.
Source VOD count, series count, map count and episode count are different units. Original IDs, clock mappings and source-group identities are retained in manifests.
Archived collection sources
Completed collection VODs and intermediate files are not duplicated in the
current tree. Their pinned historical revision and per-file sizes/hashes are
listed in metadata/source_archive.json and its index. Restore only the source
files needed for a new operation; current intent annotations, ASR and paired
training clips remain in the current tree.
Apex and Overwatch annotation inputs
50 Apex candidate game intervals and 50 official Overwatch map parts with verified video/ASR pairs. Read Apex handoff and Overwatch handoff. Intent annotations are available for both games; see the annotation QC manifests and targeted review record. Videos, transcripts, source provenance and quality/integrity evidence use stable purpose-based paths.
Apex and Overwatch intention annotations
The 100 source annotations are accompanied by source-relative timestamps and per-game QC manifests. These manifests exclude non-gameplay and draft episodes. Accepted Apex and Overwatch windows have verified 360p/30fps video cuts and paired annotations. See repair and QC record and observed label values. Acoustic speaker IDs are not player identities. Structural QC and targeted commentary review do not constitute full semantic validation.
Apex and Overwatch data pairs
3,812 verified pairs: Apex 2,385 and Overwatch 1,427. Read Apex manifest or Overwatch manifest. Paths are relative to the repository root. Videos are 640x360 at 30fps; model-side frame sampling remains configurable. ASR, actions and reasoning are retained as annotation provenance, not automatically supplied as model inputs. Annotation/ASR timestamps remain relative to the single-game/map source; episode videos start at zero. Subtract source_video_start to convert source timestamps to episode-video timestamps. See pair QC.
Review video access
Current, directly readable review videos and explicit clock mappings are listed in manifests/review/all.jsonl, with per-game lists in the same directory. See REVIEW_VIDEOS.md and the reader. Historical absolute provenance paths are not current video locators.
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