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The dataset viewer is not available for this split.
Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code:   StreamingRowsError
Exception:    CastError
Message:      Couldn't cast
schema_version: int64
game_id: string
level: int64
model: string
items: list<item: struct<scene: string, order: int64, level: int64, duration_s: double, instruction: string (... 132 chars omitted)
  child 0, item: struct<scene: string, order: int64, level: int64, duration_s: double, instruction: string, status: s (... 120 chars omitted)
      child 0, scene: string
      child 1, order: int64
      child 2, level: int64
      child 3, duration_s: double
      child 4, instruction: string
      child 5, status: string
      child 6, attempts: int64
      child 7, sampled_frame_refs: list<item: string>
          child 0, item: string
      child 8, source_scenes: list<item: null>
          child 0, item: null
      child 9, prompt_version: string
prompt_version: string
association_semantic: string
interval_end_ns: int64
source_mcap: string
interval_index: int64
num_frames: int64
interval_start_ns: int64
frames: list<item: struct<frame_index: int64, timestamp_ns: int64, next_frame_timestamp_ns: int64, width: in (... 464 chars omitted)
  child 0, item: struct<frame_index: int64, timestamp_ns: int64, next_frame_timestamp_ns: int64, width: int64, height (... 452 chars omitted)
      child 0, frame_index: int64
      child 1, timestamp_ns: int64
      child 2, next_frame_timestamp_ns: int64
      child 3, width: int64
      child 4, height: int64
      child 5, mouse_events: list<item: struct<timestamp_ns: int64, event_type: string, x: int64, y: int64, button: string, press (... 32 
...
_ns: int64, dx: int64, dy: int64, button_flags: string, button_data: int64, event_ti (... 57 chars omitted)
              child 0, timestamp_ns: int64
              child 1, dx: int64
              child 2, dy: int64
              child 3, button_flags: string
              child 4, button_data: int64
              child 5, event_timestamp_ns: int64
              child 6, button_flag_names: list<item: string>
                  child 0, item: string
      child 7, keyboard_events: list<item: struct<timestamp_ns: int64, event_type: string, vk: int64, key_name: string>>
          child 0, item: struct<timestamp_ns: int64, event_type: string, vk: int64, key_name: string>
              child 0, timestamp_ns: int64
              child 1, event_type: string
              child 2, vk: int64
              child 3, key_name: string
stats: struct<num_mouse_events_total: int64, num_raw_mouse_events_total: int64, num_keyboard_events_total:  (... 311 chars omitted)
  child 0, num_mouse_events_total: int64
  child 1, num_raw_mouse_events_total: int64
  child 2, num_keyboard_events_total: int64
  child 3, num_mouse_events_assigned: int64
  child 4, num_raw_mouse_events_assigned: int64
  child 5, num_keyboard_events_assigned: int64
  child 6, num_pre_first_frame_dropped: int64
  child 7, num_mouse_pre_first_frame_dropped: int64
  child 8, num_raw_mouse_pre_first_frame_dropped: int64
  child 9, num_keyboard_pre_first_frame_dropped: int64
  child 10, num_ignored_events: int64
scene_name: string
to
{'scene_name': Value('string'), 'source_mcap': Value('string'), 'interval_index': Value('int64'), 'interval_start_ns': Value('int64'), 'interval_end_ns': Value('int64'), 'association_semantic': Value('string'), 'num_frames': Value('int64'), 'stats': {'num_mouse_events_total': Value('int64'), 'num_raw_mouse_events_total': Value('int64'), 'num_keyboard_events_total': Value('int64'), 'num_mouse_events_assigned': Value('int64'), 'num_raw_mouse_events_assigned': Value('int64'), 'num_keyboard_events_assigned': Value('int64'), 'num_pre_first_frame_dropped': Value('int64'), 'num_mouse_pre_first_frame_dropped': Value('int64'), 'num_raw_mouse_pre_first_frame_dropped': Value('int64'), 'num_keyboard_pre_first_frame_dropped': Value('int64'), 'num_ignored_events': Value('int64')}, 'frames': List({'frame_index': Value('int64'), 'timestamp_ns': Value('int64'), 'next_frame_timestamp_ns': Value('int64'), 'width': Value('int64'), 'height': Value('int64'), 'mouse_events': List({'timestamp_ns': Value('int64'), 'event_type': Value('string'), 'x': Value('int64'), 'y': Value('int64'), 'button': Value('string'), 'pressed': Value('bool'), 'dx': Value('int64'), 'dy': Value('int64')}), 'raw_mouse_events': List({'timestamp_ns': Value('int64'), 'dx': Value('int64'), 'dy': Value('int64'), 'button_flags': Value('string'), 'button_data': Value('int64'), 'event_timestamp_ns': Value('int64'), 'button_flag_names': List(Value('string'))}), 'keyboard_events': List({'timestamp_ns': Value('int64'), 'event_type': Value('string'), 'vk': Value('int64'), 'key_name': Value('string')})})}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/utils.py", line 149, in get_rows_or_raise
                  return get_rows(
                      dataset=dataset,
                  ...<4 lines>...
                      column_names=column_names,
                  )
                File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
                  return func(*args, **kwargs)
                File "/src/services/worker/src/worker/utils.py", line 129, in get_rows
                  rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
                File "/src/services/worker/src/worker/utils.py", line 544, in safe_iter
                  yield from ds.decode(False) if ds.features else ds
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 3052, in __iter__
                  for key, example in ex_iterable:
                                      ^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2559, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2584, in _iter_arrow
                  for key, pa_table in self.ex_iterable._iter_arrow():
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 558, in _iter_arrow
                  for key, pa_table in iterator:
                                       ^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 440, in _iter_arrow
                  for key, pa_table in self.generate_tables_fn(**gen_kwags):
                                       ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 361, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2381, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2309, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              schema_version: int64
              game_id: string
              level: int64
              model: string
              items: list<item: struct<scene: string, order: int64, level: int64, duration_s: double, instruction: string (... 132 chars omitted)
                child 0, item: struct<scene: string, order: int64, level: int64, duration_s: double, instruction: string, status: s (... 120 chars omitted)
                    child 0, scene: string
                    child 1, order: int64
                    child 2, level: int64
                    child 3, duration_s: double
                    child 4, instruction: string
                    child 5, status: string
                    child 6, attempts: int64
                    child 7, sampled_frame_refs: list<item: string>
                        child 0, item: string
                    child 8, source_scenes: list<item: null>
                        child 0, item: null
                    child 9, prompt_version: string
              prompt_version: string
              association_semantic: string
              interval_end_ns: int64
              source_mcap: string
              interval_index: int64
              num_frames: int64
              interval_start_ns: int64
              frames: list<item: struct<frame_index: int64, timestamp_ns: int64, next_frame_timestamp_ns: int64, width: in (... 464 chars omitted)
                child 0, item: struct<frame_index: int64, timestamp_ns: int64, next_frame_timestamp_ns: int64, width: int64, height (... 452 chars omitted)
                    child 0, frame_index: int64
                    child 1, timestamp_ns: int64
                    child 2, next_frame_timestamp_ns: int64
                    child 3, width: int64
                    child 4, height: int64
                    child 5, mouse_events: list<item: struct<timestamp_ns: int64, event_type: string, x: int64, y: int64, button: string, press (... 32 
              ...
              _ns: int64, dx: int64, dy: int64, button_flags: string, button_data: int64, event_ti (... 57 chars omitted)
                            child 0, timestamp_ns: int64
                            child 1, dx: int64
                            child 2, dy: int64
                            child 3, button_flags: string
                            child 4, button_data: int64
                            child 5, event_timestamp_ns: int64
                            child 6, button_flag_names: list<item: string>
                                child 0, item: string
                    child 7, keyboard_events: list<item: struct<timestamp_ns: int64, event_type: string, vk: int64, key_name: string>>
                        child 0, item: struct<timestamp_ns: int64, event_type: string, vk: int64, key_name: string>
                            child 0, timestamp_ns: int64
                            child 1, event_type: string
                            child 2, vk: int64
                            child 3, key_name: string
              stats: struct<num_mouse_events_total: int64, num_raw_mouse_events_total: int64, num_keyboard_events_total:  (... 311 chars omitted)
                child 0, num_mouse_events_total: int64
                child 1, num_raw_mouse_events_total: int64
                child 2, num_keyboard_events_total: int64
                child 3, num_mouse_events_assigned: int64
                child 4, num_raw_mouse_events_assigned: int64
                child 5, num_keyboard_events_assigned: int64
                child 6, num_pre_first_frame_dropped: int64
                child 7, num_mouse_pre_first_frame_dropped: int64
                child 8, num_raw_mouse_pre_first_frame_dropped: int64
                child 9, num_keyboard_pre_first_frame_dropped: int64
                child 10, num_ignored_events: int64
              scene_name: string
              to
              {'scene_name': Value('string'), 'source_mcap': Value('string'), 'interval_index': Value('int64'), 'interval_start_ns': Value('int64'), 'interval_end_ns': Value('int64'), 'association_semantic': Value('string'), 'num_frames': Value('int64'), 'stats': {'num_mouse_events_total': Value('int64'), 'num_raw_mouse_events_total': Value('int64'), 'num_keyboard_events_total': Value('int64'), 'num_mouse_events_assigned': Value('int64'), 'num_raw_mouse_events_assigned': Value('int64'), 'num_keyboard_events_assigned': Value('int64'), 'num_pre_first_frame_dropped': Value('int64'), 'num_mouse_pre_first_frame_dropped': Value('int64'), 'num_raw_mouse_pre_first_frame_dropped': Value('int64'), 'num_keyboard_pre_first_frame_dropped': Value('int64'), 'num_ignored_events': Value('int64')}, 'frames': List({'frame_index': Value('int64'), 'timestamp_ns': Value('int64'), 'next_frame_timestamp_ns': Value('int64'), 'width': Value('int64'), 'height': Value('int64'), 'mouse_events': List({'timestamp_ns': Value('int64'), 'event_type': Value('string'), 'x': Value('int64'), 'y': Value('int64'), 'button': Value('string'), 'pressed': Value('bool'), 'dx': Value('int64'), 'dy': Value('int64')}), 'raw_mouse_events': List({'timestamp_ns': Value('int64'), 'dx': Value('int64'), 'dy': Value('int64'), 'button_flags': Value('string'), 'button_data': Value('int64'), 'event_timestamp_ns': Value('int64'), 'button_flag_names': List(Value('string'))}), 'keyboard_events': List({'timestamp_ns': Value('int64'), 'event_type': Value('string'), 'vk': Value('int64'), 'key_name': Value('string')})})}
              because column names don't match

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GameHorizon-Data

The data home of GameHorizon Suite β€” a unified data and evaluation suite for gameplay capabilities across temporal horizons. This repository hosts the AAA gameplay recordings, the temporally aligned keyboard-mouse action streams, the multi-horizon instruction annotations, and the benchmark question sets.

πŸš€ Release plan

Everything is released here progressively. The annotator demo and the keybind maps are live now; the rest is being prepared.

  • 🎬 GameHorizon-Annotator-Demo/ β€” six annotated scenes to run the pipeline on
  • ⌨️ keybinds/ β€” key-to-action maps for all 21 titles
  • πŸ“Š GameHorizon-Bench (offline) β€” the standardized question sets behind the three primary tasks and the diagnostic variants
  • πŸ“Š GameHorizon-Bench (online) β€” task specifications and environment states for the stepwise online track
  • 🎯 GameHorizon-Data (full) β€” 5,000 hours of human gameplay across 21 titles: 4,571 videos at 60 fps, 411.03 M keyboard-mouse events, and 6,184,036 instructions (5,947,588 short-horizon, 189,158 medium-horizon, 47,290 long-horizon)

Watch this repository, or the GitHub repo, to follow progress.

🎬 GameHorizon-Annotator-Demo/

Six annotated gameplay scenes, one folder each. Every folder holds the recording, the per-frame keyboard-mouse stream, and the three levels of instructions.

Scene Game Frames Span Level 1 / 2 / 3
ApexLegends Apex Legends 9,972 603 s 191 / 7 / 3
Cyberpunk2077 Cyberpunk 2077 5,253 337 s 94 / 4 / 1
EldenRing Elden Ring 9,884 632 s 419 / 8 / 2
EldenRing_NightReign Elden Ring Nightreign 4,843 311 s 143 / 4 / 2
GTA5 GTA V 4,901 313 s 74 / 4 / 1
Minecraft Minecraft 5,237 331 s 92 / 4 / 1
GameHorizon-Annotator-Demo/<Scene>/
β”œβ”€β”€ <recording>.mkv                          # full session, 60 fps
β”œβ”€β”€ <scene>_annotations_per_frame.json       # per-frame keyboard and mouse events
β”œβ”€β”€ level_1_instructions.json                # short-horizon operations
β”œβ”€β”€ level_2_instructions.json                # medium-horizon goals
└── level_3_instructions.json                # long-horizon strategies

*_annotations_per_frame.json β€” one entry per sampled frame under frames, with the scene's bounds and event counts at the top level.

{
  "scene_name": "...", "interval_start_ns": 0, "interval_end_ns": 0,
  "num_frames": 5237, "stats": {},
  "frames": [{
    "frame_index": 42,
    "timestamp_ns": 1784308897688733400,
    "next_frame_timestamp_ns": 1784308897751233400,
    "width": 1920, "height": 1080,
    "keyboard_events":  [{"timestamp_ns": 0, "event_type": "press", "vk": 32, "key_name": "SPACE"}],
    "raw_mouse_events": [{"timestamp_ns": 0, "dx": -6, "dy": 6,
                          "button_flags": "0", "button_data": 0, "button_flag_names": []}],
    "mouse_events":     [{"timestamp_ns": 0, "event_type": "move", "x": 1279, "y": 822}]
  }]
}

raw_mouse_events is the Windows RawInput stream: dx/dy are relative deltas (dx > 0 rightward, dy > 0 downward) and button_flag_names holds RI_MOUSE_* constants. mouse_events is the derived view of the same input β€” move with absolute x/y, click with button/pressed, scroll with dx/dy.

Timestamps are absolute wall-clock nanoseconds shared with the recording, which is how frames and actions stay aligned. The annotation covers one scene out of the full session, located through the video's creation_time, so keep the recording intact.

level_{1,2,3}_instructions.json β€” one entry per clip under items, in temporal order.

{
  "schema_version": 2, "game_id": "minecraft", "level": 1,
  "model": "gemini-3.5-flash", "prompt_version": "detailed-v2-mouse",
  "items": [{
    "scene": "scene_000000",
    "order": 0,
    "level": 1,
    "duration_s": 8.41,
    "instruction": "Strafe right and jump along the crimson cliffside in the Nether ...",
    "source_scenes": [],
    "sampled_frame_refs": ["frames_level_1/scene_000000/000000.jpg"],
    "status": "ok"
  }]
}

source_scenes lists the lower-level clips a Level-2 or Level-3 instruction was merged from, which is what links the three horizons into one pyramid. sampled_frame_refs records the frames the model saw.

⌨️ keybinds/

Key-to-action maps for all 21 titles, one JSON per game: a flat mapping from raw KEY_* / RI_MOUSE_* event names to their in-game meaning.

{
  "KEY_W": "Move Forward",
  "LCONTROL": "Sprint",
  "KEY_E": "Open/Close Inventory",
  "RI_MOUSE_LEFT_BUTTON_DOWN": "Attack / Destroy Block"
}

apex_legends Β· assassins_creed Β· black_myth_wukong Β· cyberpunk_2077 Β· delta_force Β· eldenring Β· eldenring_nightreign Β· escape_from_tarkov Β· genshin_impact Β· gta5 Β· honor_of_kings_world Β· minecraft Β· neverness_to_everness Β· palworld Β· pubg Β· red_dead_redemption_2 Β· roco_kingdom_world Β· the_witcher_3 Β· valorant Β· watch_dogs_2 Β· wuthering_waves

πŸ“₯ Download

hf download TencentARC/GameHorizon-Data --repo-type dataset --local-dir ./GameHorizon-Data

# or a subset
hf download TencentARC/GameHorizon-Data --repo-type dataset \
  --include 'keybinds/*' --local-dir ./GameHorizon-Data

πŸ“œ License

Apache-2.0. The gameplay recordings are released for research use; all game content remains the property of its respective publishers.

πŸ“– Citation

@article{GameHorizonSuite2026,
      title={GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay},
      author={Yiran Wang and Xingyilang Yin and Junfu Pu and Guangzhi Wang and Kaifeng Li and Mingyu Ouyang and Huiqiang Sun and Lingen Li and Cheng Cheng and Wangbo Yu and Honghao Chen and Xiaodong Cun and Chi-Man Pun and Zhiguo Cao and Ying Shan},
      year={2026},
      journal={arXiv preprint arXiv:2609.25001},
      url={https://arxiv.org/abs/2609.25001},
}
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Paper for TencentARC/GameHorizon-Data